On Evolve: Select a spell that costs 3 play points or less in your cemetery and play it for 0 play points.
QIf I have 10 spells in my cemetery, and I play a Fate's Hand from my cemetery with this follower's ability, would I meet the Spellchain (10) requirement for Fate's Hand?
ANo. Fate's Hand is initially moved to the resolution zone when you play it, leaving only 9 spells in your cemetery.
QDoes the spell played by this follower's ability get put back into the cemetery after the effect is resolved?
AYes, it does.